POV-Ray : Newsgroups : povray.general : MRFractal question : Re: MRFractal question Server Time
5 Aug 2024 10:22:29 EDT (-0400)
  Re: MRFractal question  
From: Johannes Dahlstrom
Date: 13 Oct 2002 15:07:26
Message: <3da9c46d@news.povray.org>
Christopher James Huff wrote:
> It isn't really wrong, just sometimes causes problems that are hard to
> avoid. Setting y to a constant value makes it impossible to have
> overhangs or perfectly vertical surfaces, which you might want. Setting
> it to y makes "floaters" possible, not inevitable.

Yep. IMHO giving y a non-constant value results usually in much more
realistic-looking landscape. Multiplying y with a small enough constant
gets rid of most, if not all, floaters, while keeping the overhangs and 
staying overall "not-height_fieldy" ;). Something like <x,y/4,z> should 
work fine.


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